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TFT LCD PANEL MARKET: GLOBAL INDUSTRY TRENDS, SHARE, SIZE, GROWTH, OPPORTUNITY AND FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
141 pages Published: 04-08-2019
  • Technology & Media
  • IMARC GROUP
  • Global
  • 141 pages
  • Published: 04-08-2019

TFT (Thin Film Transistor) is an active-matrix LCD along with an improved image quality where one transistor for every pixel controls the illumination of the display enabling an easy view even in bright environments. This technology currently represents the most popular LCD display technology and accounts for the majority of the global display market. Being light in weight, slim in construction, high in resolution with low power consumption, TFT’s are gaining prominence in almost all the industries wherever displays are required. They find applications in various electronic goods such as cell phones, portable video game devices, televisions, laptops, desktops, etc. They are also used in automotive industry, navigation and medical equipment, laser pointer astronomy, SLR cameras and digital photo frames. According to IMARC Group, the global TFT LCD panel market has grown at a CAGR of 6% during 2011–2018, reaching a value of US$ 149.1 Billion in 2018.

 

The report titled “TFT LCD Panel Market: Global Industry Trends, Share,   Size, Growth, Opportunity and Forecast 2019-2024” provides a detailed insight into the global TFT LCD panel market. The report has segmented the market on the basis of size, technology, applications and major regions. On the basis of size, large sized panels dominated the global TFT LCD display market. Large sized panels were followed by the medium and small sized TFT-LCD panels. On the basis of technology, the report found that the 8th generation represented the most popular TFT LCD technology. On the basis of applications, the television industry accounted for the largest share in the global TFT LCD market. The television industry was followed by mobile phones, mobile PCs, monitors and the automotive industry. Geography-wise, North America represented the largest market accounting for more than one-third of the total global TFT LCD panel sales. North America was followed by Asia-Pacific and Europe. The report has also covered some of the major players operating in this market which include LG, SAMSUNG, INNOLUX, AUO and SHARP.                                            

 

This report provides a deep insight into the global TFT LCD panel industry covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. The report also provides a comprehensive analysis for setting up a TFT LCD manufacturing plant. The study analyses the manufacturing requirements, project cost, project funding, project economics, expected returns on investment, profit margins, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the TFT LCD panel industry in any manner.

 

Key Questions Answered in This Report:

  1.  
  2. How has the global display panel market performed so far and how will it perform in the coming years?
  3. What are the key regions in the global display panel market?
  4. What are the key technologies in the display panel market?
  5. What are the key applications of the display panel market?
  6. How has the TFT-LCD display panel market performed so far and how will it perform in the coming years?
  7. What are the popular sizes in the global TFT-LCD display panel market?
  8. What are the key technologies in the global TFT-LCD display panel market?
  9. What are the key applications of the global TFT-LCD display panel market?
  10. What are the various stages in the value chain of the TFT-LCD display panel industry?
  11. What are the key driving factors and challenges in the TFT-LCD display panel industry?
  12. What is the structure of the TFT-LCD display panel industry and who are the key players?
  13. What is the degree of competition in the TFT-LCD display panel industry?
  14. What are the profit margins in the TFT-LCD display panel market?
  15. What are the key requirements for setting up a TFT-LCD display panel manufacturing plant?
  16. How is TFT-LCD display panel manufactured?
  17. What are the various unit operations involved in a TFT-LCD display panel manufacturing plant?
  18. What is the total size of land required for setting up a TFT-LCD display panel manufacturing plant?
  19. What are the machinery requirements for setting up a TFT-LCD display panel manufacturing plant?
  20. What are the raw material requirements for setting up a TFT-LCD display panel manufacturing plant?
  21. What are the packaging requirements for TFT-LCD display panel?
  22. What are the transportation requirements for TFT-LCD display panel?
  23. What are the utility requirements for setting up a TFT-LCD display panel plant?
  24. What are the manpower requirements for setting up a TFT-LCD display panel manufacturing plant?
  25. What are the infrastructure costs for setting up a TFT-LCD display panel manufacturing plant?
  26. What are the capital costs for setting up a TFT-LCD display panel manufacturing plant?
  27. What are the operating costs for setting up a TFT-LCD display panel manufacturing plant?
  28. What will be the income and expenditures for a TFT-LCD display panel manufacturing plant?
  29. What is the time required to break-even?
1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Display Industry
    5.1    Market Overview
    5.2    Market Performance
    5.3    Market Breakup by Technology
    5.4    Market Breakup by Application
    5.5    Market Forecast
6    Global TFT-LCD Display Panel Industry
    6.1    Market Overview
    6.2    Market Performance
        6.2.1    Volume Trends
        6.2.2    Value Trends
    6.3    Price Analysis
        6.3.1    Key Price Indicators
        6.3.2    Price Structure
        6.3.3    Margin Analysis
    6.4    Market Breakup by Region
    6.5    Market Breakup by Size and Technology
    6.6    Market Breakup by Application
    6.7    Market Forecast
    6.8    SWOT Analysis
        6.8.1    Overview
        6.8.2    Strengths
        6.8.3    Weaknesses
        6.8.4    Opportunities
        6.8.5    Threats
    6.9    Value Chain Analysis
        6.9.1    Raw Material Procurement
        6.9.2    Manufacturer
        6.9.3    Marketing and Distribution
        6.9.4    Retailer
        6.9.5    Exporter
        6.9.6    End-User
    6.10    Porter’s Five Forces Analysis
        6.10.1    Overview
        6.10.2    Bargaining Power of Buyers
        6.10.3    Bargaining Power of Suppliers
        6.10.4    Degree of Competition
        6.10.5    Threat of New Entrants
        6.10.6    Threat of Substitutes
    6.11    Key Market Drivers and Success Factors
7    TFT-LCD Display Panel Market: Breakup by Size
    7.1    Large Size TFT-LCD Display Panel
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Medium and Small Size TFT-LCD Display Panel
        7.2.1 Market Trends
        7.2.2 Market Forecast
8    TFT-LCD Display Panel Market: Breakup by Application
    8.1   Television
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2   Mobile Phones
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3   Mobile PCs
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4   Monitors
        8.4.1 Market Trends
        8.4.2 Market Forecast
    8.5   Automotive
        8.5.1 Market Trends
        8.5.2 Market Forecast
    8.6   Others
        8.6.1 Market Trends
        8.6.2 Market Forecast
9    TFT-LCD Display Panel Market: Performance of Key Regions
    9.1    North America
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Asia Pacific
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Europe
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Middle East and Africa
        9.4.1 Market Trends
        9.4.2 Market Forecast
    9.5    Latin America
        9.5.1 Market Trends
        9.5.2 Market Forecast
10    Competitive Landscape
    10.1    Market Structure
    10.2    Market Breakup by Key Players
11    TFT-LCD Display Panel Manufacturing Process
    11.1    Product Overview
    11.2    Detailed Process Flow
    11.3    Various Types of Unit Operations Involved
    11.4    Mass Balance and Raw Material Requirements
12   Project Details, Requirements and Costs Involved
    12.1    Land Requirements and Expenditures
    12.2    Construction Requirements and Expenditures
    12.3    Plant Machinery
    12.4    Raw Material Requirements and Expenditures
    12.5    Packaging Requirements and Expenditures
    12.6    Transportation Requirements and Expenditures
    12.7    Utility Requirements and Expenditures
    12.8    Manpower Requirements and Expenditures
    12.9    Other Capital Investments
13    Loans and Financial Assistance
14    Project Economics

    14.1    Capital Cost of the Project
    14.2    Techno-Economic Parameters
    14.3    Product Pricing and Margins Across Various Levels of the Supply Chain
    14.4    Taxation and Depreciation
    14.5    Income Projections
    14.6    Expenditure Projections
    14.7    Financial Analysis
    14.8    Profit Analysis
15    Key Player Profiles
    15.1 LG Electronics Inc.
       15.1.1 Company Overview
       15.1.2 Company Description
       15.1.3 Operations
       15.1.4 Strategy
       15.1.5 SWOT Analysis
    15.2 Samsung Electronics Co., Ltd.
       15.2.1 Company Overview
       15.2.2 Company Description
       15.2.3 Operations
       15.2.4 Strategy
       15.2.5 SWOT Analysis
    15.3 Innolux Corporation
       15.3.1 Company Overview
       15.3.2 Company Description
    15.4 AU Optronics Corp.
       15.4.1 Company Overview
       15.4.2 Company Description
       15.4.3 Operations
       15.4.4 SWOT Analysis
    15.5 Sharp Corporation
       15.5.1 Company Overview
       15.5.2 Company Description
       15.5.3 Strategy
       15.5.4 SWOT Analysis 

Market Breakup by Size

  1. Large Size TFT-LCD Display Panel
  2. Medium and Small Size TFT-LCD Display Panel

Market Breakup by Application

  1. Television
  2. Mobile Phones
  3. Mobile PCs
  4. Monitors
  5. Automotive
  6. Others

Market Breakup by Regions

  1. North America
  2. Asia Pacific
  3. Europe
  4. Middle East and Africa
  5. Latin America
  •  
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GLOBAL ONLINE ADVERTISING MARKET REPORT & FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
104 pages Published: 04-08-2019
  • Technology & Media
  • IMARC GROUP
  • Global
  • 104 pages
  • Published: 04-08-2019

The global online advertising market was worth US$ 200 Billion in 2018. Online advertising refers to a kind of marketing and advertising technique that employs the internet to promote services and products. It delivers promotional marketing messages by collecting data and targeting potential   customers. Various tools and techniques are used to promote these services such as e-mail, sales CRM, marketing automation and web analytics. This mode of advertising is extensively used across different sectors like retail, healthcare, education, automotive, banking, Consumer Packaged Goods (CPG) and media and entertainment. Looking forward, IMARC Group expects this market to grow at a CAGR of around 9% over the forecast period (2019-2024).

 

Market Drivers:

 

Online advertising is inexpensive as compared to other media like newspaper, magazines and television. It helps companies to promote their products or services to a diverse range of geographical locations and demographics.

The availability of big data and online customer analysis has enabled online advertisements to target the desired audience. This, coupled with the internet’s ever-increasing penetration across the globe, is providing a thrust to the market.

Social media and mobile devices have gained popularity over the past few years. This trend is urging brands to invest in innovative and interactive social media advertisements.

Several online startups are now making a shift from traditional advertising to self-serve platforms that allow small businesses to advertise with ease. These online platforms minimize the expenses by allowing these companies to take control of their marketing schemes and selling the products directly to the consumers.

Breakup by Segments:

 

Search

Display

Classified

Video

Others (lead generation, rich media, etc.)

Search advertising dominates the market as it is a highly effective way of   promotion which helps to drive online sales.

 

Regional Insights:

 

North America

Asia-Pacific

Western Europe

Eastern Europe

Middle East and Africa

Latin America

North America represents the largest market, accounting for the majority of   the total market share. Most of the leading online advertising companies are based in the region.

 

Competitive Landscape:

 

The competitive landscape of the market has also been analyzed with the detailed profiles of the key player operating in the industry.

 

Key Questions Answered in This Report:

  1.  
  2. How has the global online advertising market performed so far and how will it perform in the coming years?
  3. What are the key regions in the global online advertising market?
  4. Which are the popular segments in the global online advertising market?
  5. What are the various stages in the value chain of the global online advertising market?
  6. What are the key driving factors and challenges in the global online advertising market?
  7. What is the structure of the global online advertising market and who are the key players?
  8. What is the degree of competition in the global online advertising market
1 Preface
2 Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3 Introduction
    3.1 Overview
    3.2 Executive Summary
    3.3 Key Industry Trends
4   Global Advertising Market
    4.1 Current and Historical Market Trends
    4.2 Performance of Various Segments
    4.3 Performance of Various Regions
    4.4 Key Players and their Market Shares
    4.5 Market Forecast
5 Global Online Advertising Market
    5.1 Market Overview
    5.2 Current and Historical Market Trends
    5.3 Market Breakup by Type
    5.4 Performance of Various Regions
        5.4.1 North America
            5.4.1.1 Current and Historical Market Trends
            5.4.1.2 Market Forecast
        5.4.2 Asia Pacific
            5.4.2.1 Current and Historical Market Trends
            5.4.2.2 Market Forecast
        5.4.3 Western Europe
            5.4.3.1 Current and Historical Market Trends
            5.4.3.2 Market Forecast
        5.4.4 Eastern Europe
            5.4.4.1 Current and Historical Market Trends
            5.4.4.2 Market Forecast
        5.4.5 Latin America
            5.4.5.1 Current and Historical Market Trends
            5.4.5.2 Market Forecast
        5.4.6 Middle East and Africa
            5.4.6.1 Current and Historical Market Trends
            5.4.6.2 Market Forecast
    5.5 Market Performance by Type
        5.5.1 Search Advertising Market
            5.5.1.1 Current and Historical Market Trends
            5.5.1.2 Market Forecast
        5.5.2 Display Advertising Market
            5.5.2.1 Current and Historical Market Trends
            5.5.2.2 Market Forecast
        5.5.3 Classified Advertising Market
            5.5.3.1 Current and Historical Market Trends
            5.5.3.2 Market Forecast
        5.5.4 Video Advertising Market
            5.5.4.1 Current and Historical Market Trends
            5.5.4.2 Market Forecast
        5.5.5 Others (Lead Generation, Rich Media, etc.)
            5.5.5.1 Current and Historical Market Trends
            5.5.5.2 Market Forecast
    5.6 Market Breakup by Industry
    5.7 Most Visited Websites on the Internet
    5.8 Market Forecast
    5.9 Online Advertising Pricing Models
    5.10 SWOT Analysis
        5.10.1 Overview
        5.10.2 Strengths
        5.10.3 Weaknesses
        5.10.4 Opportunities
        5.10.5 Threats
    5.11 Value Chain Analysis
        5.11.1 Research
        5.11.2 Content Development
        5.11.3 Advertising Agencies
        5.11.4 Online Advertising Media
        5.11.5 Audience
    5.12 Porters Five Forces Analysis
        5.12.1 Bargaining Power of Suppliers
        5.12.2 Bargaining Power of Buyers
        5.12.3 Threat of Substitutes
        5.12.4 Competitive Rivalry
        5.12.5 Threat of New Entrants
    5.13 Key Challenges
6   Global Online Advertising Market: Competitive Landscape
    6.1 Market Structure
    6.2 Profiles of Leading Players

Market Breakup by Type
Market Breakup by Regions

  1. North America
  2. Asia Pacific
  3. Western Europe
  4. Eastern Europe
  5. Latin America
  6. Middle East and Africa

Market Breakup by Type

  1. Search Advertising Market
  2. Display Advertising Market
  3. Classified Advertising Market
  4. Video Advertising Market
  5. Others (Lead Generation, Rich Media, etc.)

Market Breakup by Industry

  •  
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DIGITAL VIDEO CONTENT MARKET: GLOBAL INDUSTRY TRENDS, SHARE, SIZE, GROWTH, OPPORTUNITY AND FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
106 pages Published: 04-08-2019

The global digital video content market is currently being catalysed by a number of factors which include rising internet penetration, increasing sales of smart phones, strong growth of social media platforms, low costs, etc. Digital video content includes music videos, TV shows, movies and advertisements which can be viewed on digital platforms through devices such as smartphones, tablets, laptops, smart TVs, etc. It accounts for a significant part of online media consumption, particularly by the young population. With the increasing number of devices capable of supporting digital media coupled with growing access to broadband and public Wi-Fi, an array of video content platforms have emerged. Moreover, the popularity and wide reach of digital video content have helped marketers in educating and converting buyers, and ensuring customer satisfaction.

 

Global Digital Video Content Market Drivers/Constraints:

 

With rising internet penetration, cable TV is rapidly being overtaken by over-the-top (OTT) media services such as Amazon, Netflix, Hulu, etc. This has reshaped consumer habits and preferences, in both the developed and developing regions, by providing an option to view the content at any time or place.

There has been a shift from plain texts and images to video advertisements on numerous social media platforms as they help in capturing the attention of   the target audience. Various companies are employing livestream videos as they offer a low-cost, authentic and easily accessible marketing solution.

As an increasing number of consumers are accessing videos through smartphones due to lowering costs and easy internet access, various companies are optimising their video content for consumption through these devices. For instance, they are creating videos in 1:1 ratio (square) along with transcribed and annotated content.

Digital video content is vulnerable to fraud, and leads to wasted spend and effort on the part of vendors and advertisers. Moreover, content piracy can result in loss of revenue due to low subscription rates.

 

Breakup by Type:

 

Based on the type, the market has been segmented as video-on-demand (VOD) and online video content. Amongst these, online video content is the leading segment, holding the largest share. This can be attributed to the rising   popularity of social media platforms which enable the users to share and review videos online.

 

Breakup by Business Model:

 

Based on the business model, the report has segmented the market into advertising, subscription, download-to-own (DTO) and others.

 

Breakup by Device Type:

 

Based on the device type, the market has been segmented as laptops, personal computers, mobiles and others.

 

Regional Insights:

 

Region-wise, North America enjoys the leading position in the global digital video content market. Other major regions include Asia Pacific, Europe, Middle East and Africa, and Latin America.

 

Competitive Landscape:

 

The report also provides the competitive landscape of the global digital video content market. Some of the major key players operating in the market are:

 

Google

Facebook

Amazon

Netflix

Hulu LLC

Apple Inc.

Twitter

Snap Inc.

Youku

 

This report provides a deep insight into the global digital video content market covering all its essential aspects. This ranges from macro overview of   the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the digital video content industry in any manner.

 

Key Questions Answered in This Report:

 

  1. How has the global digital video content market performed so far and how will it perform in the coming years?
  2. What are the key regions in the global digital video content market?
  3. Which are the popular types in the global digital video content market?
  4. What are the key business models in the global digital video content market?
  5. What are the various device types in the global digital video content market?
  6. What are the various stages in the value chain of the global digital video content industry?
  7. What are the key driving factors and challenges in the global digital video content industry?
  8. What is the structure of the global digital video content industry and who are the key players?
  9. What is the degree of competition in the global digital video content industry?
1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Digital Video Content Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Market Breakup by Business Model
    5.4    Market Breakup by Type
    5.5    Market Breakup by Device Type
    5.6    Market Breakup by Region
    5.7    Market Forecast
    5.8    SWOT Analysis
        5.8.1    Overview
        5.8.2    Strengths
        5.8.3    Weaknesses
        5.8.4    Opportunities
        5.8.5    Threats
    5.9    Value Chain Analysis
        5.9.1    Overview
        5.9.2    Content Creation
        5.9.3    Aggregation
        5.9.4    Distribution and Marketing
        5.9.5    Devices
        5.9.6    Consumers
    5.10    Porters Five Forces Analysis
        5.10.1    Overview
        5.10.2    Bargaining Power of Buyers
        5.10.3    Bargaining Power of Suppliers
        5.10.4    Degree of Competition
        5.10.5    Threat of New Entrants
        5.10.6    Threat of Substitutes
    5.11    Price Analysis
6   Market Breakup by Business Model
    6.1    Subscription
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Advertising
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Download-To-Own (DTO)
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Others
        6.4.1 Market Trends
        6.4.2 Market Forecast
7   Market Breakup by Type
    7.1    Video-On-Demand (VOD)
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Online Video
        7.2.1 Market Trends
        7.2.2 Market Forecast
8   Market Breakup by Device
    8.1    Laptop
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    PC
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    Mobile
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Others
        8.4.1 Market Trends
        8.4.2 Market Forecast
9   Market Breakup by Region
    9.1    North America
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Europe
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Asia Pacific
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Middle East and Africa
        9.4.1 Market Trends
        9.4.2 Market Forecast
    9.5    Latin America
        9.5.1 Market Trends
        9.5.2 Market Forecast
10  Competitive Landscape
    10.1    Market Structure
    10.2    Key Players
    10.3    Profiles of Key Players
        10.3.1    Google
        10.3.2    Facebook
        10.3.3    Amazon
        10.3.4    Netflix
        10.3.5    Snap Inc.
        10.3.6    Twitter
        10.3.7    Apple Inc.
        10.3.8    Hulu LLC
        10.3.9    Youku

Market Breakup by Business Model

  1. Subscription
  2. Advertising
  3. Download-To-Own (DTO)
  4. Others

Market Breakup by Type

  1. Video-On-Demand (VOD) 
  2. Online Video

Market Breakup by Device

  1. Laptop
  2. PC
  3. Mobile
  4. Others

Market Breakup by Region

  1. North America
  2. Europe
  3. Asia Pacific
  4. Middle East and Africa
  5. Latin America
  •  
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VIRTUAL REALITY GAMING MARKET: GLOBAL INDUSTRY TRENDS, SHARE, SIZE, GROWTH, OPPORTUNITY AND FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
106 pages Published: 04-08-2019

The global virtual reality gaming market reached a value of US$ 10.3 Billion in 2018. Looking forward, the market is projected to reach a value of US$ 40.2 Billion by 2024, expanding at a CAGR of 25.5% during 2019-2024. Virtual reality gaming refers to applications where a person can experience being in a three-dimensional (3-D) environment and interact with it during a game. Virtual reality (VR) environments help the user in experiencing the game as reality. To generate realistic images, sounds and other sensations that simulate a user’s physical presence in an imaginary world, virtual reality technology uses virtual reality headsets, game controllers and motion capture methods or multi-projected setup.

 

Global Virtual Reality Gaming Market: Drivers

 

Virtual reality in gaming delivers 360 degrees vision, excellent sound, full immersion and increased realism to the gamer. The availability of controllers has also enhanced the interaction of users with virtual reality   surroundings allowing gamers to control and modify the game environment according to their requirements.

Virtual reality headsets still remain expensive for a common user. In order   to overcome this challenge, companies have established gaming clubs or special areas at malls and business centers for children and adults to get familiar and try out these games. As a result, the consumer base of virtual reality games has been witnessing a strong growth.

Driven by technological advancements, it is now possible to transform most of the computer games into a virtual reality format allowing users to experience new and better interaction. With the large variety of virtual reality headsets now available, companies are continuously launching new games and content.  

 

Market Summary:

 

Based on the segment, the report has divided the market into software and hardware. Software currently represents the larger segment.

On the basis of device, personal computers represent the largest segment, followed by the gaming consoles and mobile devices.

Based on the age group, the market has been segregated into adults and children.

On the basis of type of games, the market has been segregated into racing games, adventure games, fighting games, shooting games, mystery thriller games, puzzle games, science fiction games and others.

Region-wise, the market has been categorised into North America, Europe, Asia Pacific, Middle East and Africa, and Latin America.

The competitive landscape of the market has also been examined with some of the key players being Fove, Google, HTC, Facebook, Razor, Samsung, Sony, Zeiss International, AMD, GoPro, Largan Precision, Nvidia and Qualcomm.

 

This report provides a deep insight into the global virtual reality gaming market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the virtual reality gaming market in any manner.

 

Key Questions Answered in This Report:

 

  1. How has the global virtual reality gaming market performed so far and how will it perform in the coming years?
  2. What are the key regions in the global virtual reality gaming market?
  3. Which are the popular segments in the global virtual reality gaming market?
  4. What are the key devices in the global virtual reality gaming market?
  5. What is the share of adults and children in the global virtual reality gaming market?
  6. What are the major types of games in the global virtual reality gaming market?
  7. What are the various stages in the value chain of the global virtual reality gaming market?
  8. What are the key driving factors and challenges in the global virtual reality gaming market?
  9. What is the structure of the global virtual reality gaming market and who   are the key players?
  10. What is the degree of competition in the global virtual reality gaming market?
1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Executive Summary
4   Introduction

    4.1    Overview
    4.2    Key Industry Trends
5   Global Virtual Reality in Gaming Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Market Breakup by Segment
    5.4    Market Breakup by Device
    5.5    Market Breakup by Age Group
    5.6    Market Breakup by Types of Game
    5.7    Market Breakup by Region
    5.8    Market Forecast
    5.9    SWOT Analysis
        5.9.1    Overview
        5.9.2    Strengths
        5.9.3    Weaknesses
        5.9.4    Opportunities
        5.9.5    Threats
    5.10    Value Chain Analysis
        5.10.1    Overview
        5.10.2    Research and Development
        5.10.3    Inputs
        5.10.4    Products and Services
        5.10.5    Marketing and Distribution
        5.10.6    End-Users
        5.10.7    Post Sales Service
    5.11    Porters Five Forces Analysis
        5.11.1    Overview
        5.11.2    Bargaining Power of Buyers
        5.11.3    Bargaining Power of Suppliers
        5.11.4    Degree of Competition
        5.11.5    Threat of New Entrants
        5.11.6    Threat of Substitutes
    5.12    Price Analysis
6   Market Breakup by Segment
    6.1    Software
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Hardware
        6.2.1 Market Trends
        6.2.2 Market Forecast
7   Market Breakup by Device
    7.1    Personal Computers
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Gaming Consoles
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Mobile Devices
        7.3.1 Market Trends
        7.3.2 Market Forecast
8   Market Breakup by Age Group
    8.1    Adults
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Children
        8.2.1 Market Trends
        8.2.2 Market Forecast
9   Market Breakup by Types of Games
    9.1    Racing
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    Adventure
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Fighting
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Shooting
        9.4.1 Market Trends
        9.4.2 Market Forecast
    9.5    Mystery Thriller
        9.5.1 Market Trends
        9.5.2 Market Forecast
    9.6    Puzzle
        9.6.1 Market Trends
        9.6.2 Market Forecast
    9.7    Science Fiction
        9.7.1 Market Trends
        9.7.2 Market Forecast
    9.8    Others
        9.8.1 Market Trends
        9.8.2 Market Forecast
10  Market Breakup by Region
    10.1    North America
        10.1.1 Market Trends
        10.1.2 Market Forecast
    10.2    Europe
        10.2.1 Market Trends
        10.2.2 Market Forecast
    10.3    Asia Pacific
        10.3.1 Market Trends
        10.3.2 Market Forecast
    10.4    Middle East and Africa
        10.4.1 Market Trends
        10.4.2 Market Forecast
    10.5    Latin America
        10.5.1 Market Trends
        10.5.2 Market Forecast
11  Competitive Landscape
    11.1    Competitive Structure
    11.2    Key Players
    11.3    Profiles of Key Players
        11.3.1    Fove
        11.3.2    Google
        11.3.3    HTC
        11.3.4    Facebook
        11.3.5    Razer
        11.3.6    Samsung
        11.3.7    Sony
        11.3.8    Zeiss International
        11.3.9    AMD
        11.3.10    GoPro
        11.3.11    Largan Precision
        11.3.12    Nvidia
        11.3.13    Qualcomm

Market Breakup by Segment

  1. Software
  2. Hardware

Market Breakup by Device

  1. Personal Computers
  2. Gaming Consoles
  3. Mobile Devices

Market Breakup by Age Group

  1. Adults
  2. Children

Market Breakup by Types of Games

  1. Racing
  2. Adventure 
  3. Fighting 
  4. Shooting 
  5. Mystery Thriller 
  6. Puzzle 
  7. Science Fiction 
  8. Others

Market Breakup by Region

  1. North America
  2. Europe
  3. Asia Pacific
  4. Middle East and Africa
  5. Latin America
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GLOBAL PRINT ADVERTISING MARKET REPORT & FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
89 pages Published: 04-08-2019
  • Technology & Media
  • IMARC GROUP
  • Global
  • 89 pages
  • Published: 04-08-2019

 

Print advertising represents one of the oldest and widespread forms of media, mainly consisting of newspapers and consumer magazines. It is versatile, creative, engaging and can be accessed easily by everyone. However, due to digitalization of media, people have shifted from print to electronic channels. As a result, organisations are now spending more on digital advertisements as opposed to print. This shift has, therefore, affected the growth of the global print advertising market. According to a new report published by IMARC Group, titled “Global Print Advertising Market Report & Forecast 2019-2024”, the market reached a value of US$ 98.1 Billion in 2018, declining at a CAGR of around 2.3% during 2011-2018. Despite the market’s declining growth and the competition faced from the newer advertising media such as internet and mobile advertising, print advertising still accounts for a significant share in the global advertising market. This can be attributed to a number of factors. A large portion of the global population still subscribes to newspapers and magazines either because they are habitual of reading it or it is considered a symbol of respectability for educated families. Moreover, print ads are less intrusive and at the same time provide unlimited exposure than other forms of media as the reader can study the advertisement at his leisure without any time limit or interruptions. Print media also provides position flexibility as it offers a choice to the advertisers as to where to place the ad in a publication. Findings from the report further suggest that while the print advertising market is declining in developed markets, it is experiencing a balanced growth in emerging markets.

 

The report has segmented the global print advertising market on the basis of type which include newspapers and magazines. Currently, newspaper advertising represents the largest segment. Based on industry, the report lists the key industries which actively uses print as a medium for advertising. Market share analysis of key regions and markets have also been provided in the report. Major markets for print advertising include Asia-Pacific, EMEA (Europe, the Middle East and Africa), North America and Latin America. The report has further analysed the competitive analysis of the market covering the major players of the global print advertising market.

 

This report provides a deep insight into the global print advertising industry covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, current trends, key market drivers and challenges, Porter’s five forces analysis, print advertising pricing models, margins in print advertising, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the print advertising industry in any manner.

1   Preface
2   Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3   Introduction
    3.1 Overview
    3.2 Executive Summary
    3.3 Key Industry Trends
4   Global Advertising Market
    4.1 Current and Historical Market Trends
    4.2 Performance of Various Segments
    4.3 Performance of Various Regions
    4.4 Key Players and their Market Shares
    4.5 Market Forecast
5   Global Print Advertising Market
    5.1 Market Overview
    5.2 Current and Historical Market Trends
    5.3 Market Breakup by Type
    5.4 Market Breakup by Region
        5.4.1 Asia Pacific
           5.4.1.1 Current and Historical Market Trends
           5.4.1.2 Market Forecast
        5.4.2 Europe, Middle East and Africa
           5.4.2.1 Current and Historical Market Trends
           5.4.2.2 Market Forecast
        5.4.3 North America
           5.4.3.1 Current and Historical Market Trends
           5.4.3.2 Market Forecast
        5.4.4 Latin America
           5.4.4.1 Current and Historical Market Trends
           5.4.4.2 Market Forecast
    5.5 Newspaper Advertising
        5.5.1 Advertising Revenue: Current and Historical Market Trends
        5.5.2 Circulation Revenue: Current and Historical Market Trends
        5.5.3 Market Breakup by Region
        5.5.4 Major Newspapers: Performance by Readership
        5.5.5 Market Forecast
    5.6 Magazine Advertising
        5.6.1 Advertising Revenue: Current and Historical Market Trends
        5.6.2 Circulation Revenue: Current and Historical Market Trends
        5.6.3 Market Breakup by Region
        5.6.4 Major Magazines: Performance by Readership
        5.6.5 Market Forecast
    5.7 Market Breakup by Industry
        5.7.1 Retail
           5.7.1.1 Current and Historical Market Trends
           5.7.1.2 Market Forecast
        5.7.2 Electronics and Telecommunications
           5.7.2.1 Current and Historical Market Trends
           5.7.2.2 Market Forecast
        5.7.3 Insurance and Finance
           5.7.3.1 Current and Historical Market Trends
           5.7.3.2 Market Forecast
        5.7.4 Others
           5.7.4.1 Current and Historical Market Trends
           5.7.4.2 Market Forecast
    5.8 Market Forecast
    5.9 Print Advertising Pricing Models
    5.10 SWOT Analysis
        5.10.1 Overview
        5.10.2 Strengths
        5.10.3 Weaknesses
        5.10.4 Opportunities
        5.10.5 Threats
    5.11 Value Chain Analysis
        5.11.1 Research
        5.11.2 Content Development
        5.11.3 Advertising Agencies
        5.11.4 Print Advertising Media
        5.11.5 Audience
    5.12 Porters Five Forces Analysis
        5.12.1 Bargaining Power of Suppliers
        5.12.2 Bargaining Power of Buyers
        5.12.3 Threat of Substitutes
        5.12.4 Competitive Rivalry
        5.12.5 Threat of New Entrants
    5.13 Key Challenges
6   Global Print Advertising Market: Competitive Landscape
    6.1 Market Structure
    6.2 Profiles of Leading Players 

Global Advertising Market 
Global Print Advertising Market 

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WIRELESS CHARGING MARKET: GLOBAL INDUSTRY TRENDS, SHARE, SIZE, GROWTH, OPPORTUNITY AND FORECAST 2019-2024

Technology & Media Published by: IMARC GROUP Market: Global
105 pages Published: 04-08-2019

The global wireless charging market is exhibiting robust growth and reached a value of US$ 6.9 Billion in 2018, growing at a CAGR of 24.6% during 2011-2018. Wireless charging refers to the process of electrically charging battery-powered equipment or devices without physically connected cables. It works on the principle of inductive power transfer or magnetic resonance in which an electric current is passed between two objects through the use of coils so as to induce an electromagnetic field. It provides a safe, convenient and reliable way to charge and power numerous electrical devices at homes and workplaces.

 

The various benefits associated with wireless charging, such as ease of handling and mobility, protection from electric shocks, flexibility, etc., are contributing to the growth of the global wireless charging market. Further, the rising proliferation of the Internet of Things (IoT) is boosting the demand for wireless charging as it is a convenient method to power an IoT network. Moreover, integration of wireless charging solutions in automobiles and the increasing applications of wireless charging in the healthcare segment represent some of the other factors that are driving the market.

 

Market Summary:

 

Based on the technology, inductive technology represents the largest segment. Other technology segments include resonant charging, radio frequency  based charging and others.

Based on the application, the market has been segmented into consumer electronics, industrial, healthcare, automotive, defence and others. Consumer electronics currently accounts for the largest market share.

Based on the transmission range, the market has been segmented as short range, medium range and long range wireless chargers.

Region-wise, the market has been segmented as North America, Asia Pacific, Europe, Middle East and Africa, and Latin America.

The competitive landscape of the market has also been examined with some of the key players being Convenientpower HK Limited, Energizer Holdings, Inc, Integrated Device Technology, Leggett & Platt Incorporated, Murata Manufacturing Co. Ltd, Powermat Technologies Ltd., Qualcomm Incorporated, Texas Instruments Incorporated, Witricity Corporation and Samsung.

 

This report provides a deep insight into the global wireless charging market covering all its essential aspects. This ranges from macro overview of the market to micro details of the industry performance, recent trends, key market drivers and challenges, SWOT analysis, Porter’s five forces analysis, value chain analysis, etc. This report is a must-read for entrepreneurs, investors, researchers, consultants, business strategists, and all those who have any kind of stake or are planning to foray into the wireless charging market in any manner.

 

Key Questions Answered in This Report:

  1.  
  2. How has the global wireless charging market performed so far and how will it perform in the coming years?
  3. What are the key regions in the global wireless charging market?
  4. What are the key application segments in the global wireless charging market?
  5. What are the transmission ranges in the global wireless charging market?
  6. What are the key technologies used in the global wireless charging market?
  7. What are the various stages in the value chain of the global wireless charging market?
  8. What are the key driving factors and challenges in the global wireless charging market?
  9. What is the structure of the global wireless charging market and who are the key players?
  10. What is the degree of competition in the global wireless charging market?
1    Preface
2    Scope and Methodology

    2.1    Objectives of the Study
    2.2    Stakeholders
    2.3    Data Sources
        2.3.1    Primary Sources
        2.3.2    Secondary Sources
    2.4    Market Estimation
        2.4.1    Bottom-Up Approach
        2.4.2    Top-Down Approach
    2.5    Forecasting Methodology
3    Executive Summary
4    Introduction

    4.1    Overview
    4.2    Key Industry Trends
5    Global Wireless Charging Market
    5.1    Market Overview
    5.2    Market Performance
    5.3    Price Analysis
    5.4    Market Breakup by Technology
    5.5    Market Breakup by Transmission Range
    5.6    Market Breakup by Application
    5.7    Market Breakup by Region
    5.8    Market Forecast
    5.9    SWOT Analysis
        5.9.1    Overview
        5.9.2    Strengths
        5.9.3    Weaknesses
        5.9.4    Opportunities
        5.9.5    Threats
    5.10    Value Chain Analysis
        5.10.1    Overview
        5.10.2    Research and Development
        5.10.3    Raw Material Procurement
        5.10.4    Manufacturing
        5.10.5    Marketing
        5.10.6    Distribution
        5.10.7    End-Use
    5.11    Porters Five Forces Analysis
        5.11.1    Overview
        5.11.2    Bargaining Power of Buyers
        5.11.3    Bargaining Power of Suppliers
        5.11.4    Degree of Competition
        5.11.5    Threat of New Entrants
        5.11.6    Threat of Substitutes
6    Market Breakup by Technology
    6.1    Inductive Charging
        6.1.1 Market Trends
        6.1.2 Market Forecast
    6.2    Resonant Charging
        6.2.1 Market Trends
        6.2.2 Market Forecast
    6.3    Radio Frequency Based Charging
        6.3.1 Market Trends
        6.3.2 Market Forecast
    6.4    Others
        6.4.1 Market Trends
        6.4.2 Market Forecast
7    Market Breakup by Transmission Range
    7.1    Short Range
        7.1.1 Market Trends
        7.1.2 Market Forecast
    7.2    Medium Range
        7.2.1 Market Trends
        7.2.2 Market Forecast
    7.3    Long Range
        7.3.1 Market Trends
        7.3.2 Market Forecast
8    Market Breakup by Application
    8.1    Consumer Electronics
        8.1.1 Market Trends
        8.1.2 Market Forecast
    8.2    Automotive
        8.2.1 Market Trends
        8.2.2 Market Forecast
    8.3    Healthcare
        8.3.1 Market Trends
        8.3.2 Market Forecast
    8.4    Industrial
        8.4.1 Market Trends
        8.4.2 Market Forecast
    8.5    Defense
        8.5.1 Market Trends
        8.5.2 Market Forecast
    8.6    Others
        8.6.1 Market Trends
        8.6.2 Market Forecast
9    Market Breakup by Region
    9.1    Asia Pacific
        9.1.1 Market Trends
        9.1.2 Market Forecast
    9.2    North America
        9.2.1 Market Trends
        9.2.2 Market Forecast
    9.3    Europe
        9.3.1 Market Trends
        9.3.2 Market Forecast
    9.4    Middle East and Africa
        9.4.1 Market Trends
        9.4.2 Market Forecast
    9.5    Latin America
        9.5.1 Market Trends
        9.5.2 Market Forecast
10    Competitive Landscape
    10.1    Market Structure
    10.2    Key Players
    10.3    Profiles of Key Players
        10.3.1    Convenient Power HK Limited
        10.3.2    Energizer Holdings, Inc.
        10.3.3    Integrated Device Technology
        10.3.4    Leggett & Platt, Incorporated
        10.3.5    Murata Manufacturing Co. Ltd
        10.3.6    Powermat Technologies Ltd.
        10.3.7    Qualcomm Incorporated
        10.3.8    Texas Instruments Incorporated
        10.3.9    Witricity Corporation
        10.3.10     Samsung

Market Breakup by Technology

  1. Inductive Charging
  2. Resonant Charging
  3. Radio Frequency Based Charging
  4. Others

Market Breakup by Transmission Range

  1. Short Range
  2. Medium Range
  3. Long Range

Market Breakup by Application

  1. Consumer Electronics
  2. Automotive
  3. Healthcare
  4. Industrial
  5. Defense
  6. Others

Market Breakup by Region

  1. Asia Pacific
  2. North America
  3. Europe
  4. Middle East and Africa
  5. Latin America
  •  
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